The excerpt below is from the book “Gamify Your Classroom: A Field Guide to Game-Based Learning,” by Matthew Farber. This excerpt is from the chapter entitled “Iterative Design.” Tracy Fullerton, ...
In 2020, e-ink readers are affordable and easy to come by, leaving the world’s library at your fingertips without breaking the bank or destroying too many trees. But newspapers have yet to catch up — ...
Whether you are developing a disruptively innovative product or a uniquely repurposed solution, and no matter how clear your idea and vision seem on paper, designing as simple as a paper prototype is ...
This year, PhillyCHI and Drexel CCI have organized an educational workshop series to introduce beginner practitioners, students, and professionals working in digital who are interested learning about ...
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